Hey now! I will be putting up Boss Strats the next week or so for Naxx. Today I'm going to start with the easiest wing, the Spider Wing. See below for strategy for the first 3 bosses. Hopefully we can get these guys down tomorrow, and a few more too! Sweet. This post can also be found here if you would like to comment.
Anub'rekhan
Anub'rekhan has relatively straightforward mechanics and is the first boss in Naxxramas that many guilds attempt, as the rest of the wing is fairly simple as well. The main tank has the most difficult role in this encounter, which includes kiting Anub'rekhan around the edge of the room without falling into the slime.
Abilities
HP: 2,230,000
Melee: Anub'rekhan hits a tank for heavy damage.
Corpse Explosion: Periodically causes the corpse of a player or Crypt Guard to explode, spawning 10 Corpse Scarabs.
Impale: Anub'rekhan shoots spikes through the ground in a single direction, causing all players within a 35 yard line to fly up into the air and take moderate damage.
Locust Swarm: Anub'rekhan will raise his wings (to the main tank, he will appear to be bowing), and a plague of locusts will issue forth, applying a stacking DoT to anyone within 30 yards of him. As the Locust Swarm begins, a Crypt Guard will spawn at the north end of the room. During the Locust Swarm, Anub'rekhan's movement speed is reduced to 40% of normal run speed. Anub'rekhan will use this ability every 1-2 minutes.
Slime: The slime in the gutters on either side of Anub'rekhan's room is dangerous, and will reduce the HP of anyone who falls into it by 50%.
Enrage: 10 minutes after the encounter begins, Anub'rekhan's speed and damage will increase by orders of magnitude, quickly wiping the raid if he is not killed.
Crypt Guard
Melee: Hits a tank for moderate damage.
Poison: Applies a stacking, undispellable poison debuff to the Crypt Guard's threat target. The damage dealt by this debuff will increase dramatically over time.
Corpse Scarab
HP: 12,600
Melee: Hits for light damage.
The Fight
Main Tank: Build threat on Anub'rekhan while watching for the Locust Swarm animation. When he bows his head and raises his wings, immediately run to the other end of the room.
You must run along the outer ledge of the slime gutter, being careful not to fall in or get stuck on the wall. If you're having trouble executing this consistently, you can run along the inside edge of the slime gutter instead, but it will bring Anub'rekhan a little closer to the rest of the raid, increasing the risk that they will take damage from Locust Swarm.
The next time Anub'rekhan bows his head and casts Locust Swarm, simply run back up to where you started. Repeat this process every time Anub'rekhan casts Locust Swarm.
Off Tank: Watch Anub'rekhan for the Locust Swarm animation. When he bows his head and raises his wings, a few seconds later, a Crypt Guard will spawn at the north end of the room. You must establish aggro on the Crypt Guard and bring it to the west end of the room, with your back facing the slime.When no Crypt Guards are alive, remain near any corpses in order to tank Crypt Scarabs that may spawn from a Corpse Explosion.
Ranged DPS:At any time when Crypt Scarabs spawn, use AOE rooting abilities like Frost Nova, and kill them using whatever AOE abilities you have.
If no Crypt Scarabs are alive, and the Main Tank has established aggro, DPS Anub'rekhan. When Anub'rekhan performs Locust Swarm, a Crypt Guard will spawn and be picked up by the Offtank. You should kill this Crypt Guard as quickly as possible, but make sure that it only dies on the far west side of the room (to control where Scarabs will spawn).
Melee DPS:Once the Main Tank has established aggro, DPS Anub'rekhan. Watch carefully for the Locust Swarm animation (he will raise his wings), and when you see it, immediately run to the west side of the room. Assist the Ranged DPS and Offtank with any Crypt Scarabs and Crypt Spawns. When Locust Swarm ends, return to DPS'ing Anub'rekhan.
Healers: Heal your assigned targets, and assist where needed when your target is not taking damage. When Anub'rekhan performs the Locust Swarm animation, all healers should place HoT spells on the Main Tank; the Raid Healer can also place HoTs on the Melee DPS.
Continue DPS'ing Anub'rekhan until he's dead, and then collect your loot!
Grand Widow Faerlina
Faerlina is a single-phase encounter and serves as a moderate DPS check due to her Frenzy mechanic.
Abilities
HP: 2,200,000
Melee: Hits for light damage on a tank.
Rain of Fire: Similar to the warlock spell of the same name, pelts an area with fire, dealing 2,600 fire damage every second to anyone standing in the rain.
Poison Bolt Volley: Poison strikes the 5 players closest to Faerlina, dealing 2,500 damage and applying a DoT which deals an additional 1,700 damage over 6 seconds. The DoT may be cleansed by Druids, Paladins, and a Shaman's Poison Cleansing Totem.
Frenzy: Faerlina's melee damage increases dramatically, hitting a tank so hard that it is impossible to survive for long. Faerlina will use this ability every 60 seconds.
Naxxramas Worshiper (x4)
HP: 83,000
Melee: Hits for light damage on a tank.
Dying: When a Worshiper dies, if Faerlina is Frenzied, the Frenzy will be dispelled. The Worshiper's death will also prevent Faerlina from casting Poison Bolt Volleys for a period of time.
1-2 Shamans are highly desireable in this fight for Poison Cleansing Totems. It is important that at least 2 members of your raid be able to cleanse poisons.
Main Tank: Run at Faerlina and position her as indicated.
Off Tank: You must acquire aggro on all four Naxxramas Worshipers, using AOE threat abilities like Thunderclap to tank all of them. Once all four Worshipers are attacking you, move to the position indicated in the diagram.
Raid: Throughout this encounter, Faerlina will frequently cast Rain of Fire centered on a single raid member. That player and anybody else nearby should move out of the Rain of Fire as quickly as possible, while trying to stay in range of their healers. Even the tanks must move.
If you are a ranged DPS class or healer, stay spread out. Don't cluster together or you'll be hit by the Rain of Fire more often.
Raid Leader: 50 seconds into the fight, place a raid symbol on top of the head of one Naxxramas Worshiper to assist with DPS targeting. Repeat this at 1:50, 2:50, and 3:50 into the fight.
DPS: The Raid Leader will mark one Naxxramas Worshiper with a raid symbol 50 seconds into the fight. When the mark appears, immediately switch your DPS to the Worshiper, and reduce it to about 15-20% health, but DO NOT KILL IT!
One minute into the fight, Faerlina will Frenzy. When you see the Frenzy animation, immediately kill the marked Worshiper to dispel the Frenzy effect. You may then return to DPS'ing Faerlina.
You must repeat this process every minute until Faerlina dies.
Healers:Heal your assigned targets and keep Poison Cleansing Totems down at all times. Cleansing poisons is a high priority.
If you are assigned to heal the Main Tank or the Raid, be aware that once every minute, Faerlina will briefly Frenzy. The Frenzy should be cancelled quickly by the DPS team, but your Main Tank will likely take one or two very hard hits. Prior to the 1, 2, 3, and 4 minute marks, apply HoTs to the Main Tank and precast your big heals.
Maexxna
The final encounter in Naxxramas' Spider Wing, Maexxna is a straightforward encounter; however, the Spider Queen's Frenzy ability at 30% increases her damage exponentially and may tax undergeared tanks.
Abilities
HP: 2,510,000
Melee: Prior to Frenzy, hits for moderate damage on a tank.
Web Wrap: At 20 seconds into the fight, and every 40 seconds thereafter, Maexxna spins a cocoon around a random member of the raid (Heroic: 2 members) and throws them against the wall. While cocooned, the player cannot move or use any abilities. The cocoon can be destroyed by other players, and has around 6,000 (Heroic: 15,000) health. Once it is destroyed, the cocooned player will fall to the ground, and may take fall damage.
Web Spray: At 40 seconds into the fight, and every 40 seconds thereafter, Maexxna will spray poison at the entire raid, dealing around 2,000 (Heroic: 2,500) damage to each player. Players who are cocooned by Web Wrap are not affected.
Necrotic Poison: A poison debuff that reduces healing received by 90% for 30 seconds. Maexxna will cast this frequently on the Main Tank and any other player who stands directly in front of her. Necrotic Poison can be removed by any poison cleansing spell.
Poison Shock: Maexxna sprays poison at everybody in front of her, dealing around 4,000 damage (Heroic: 5,200) to anyone in a 15 yard cone.
Summon Spiderlings: At 30 seconds into the fight, and every 40 seconds thereafter, Maexxna will summon 8 Spiderlings at her location. The Spiderlings have around 7,000 HP (Heroic: 14,000) and deal light to moderate damage on cloth.
Frenzy: At 30% health, Maexxna's melee damage will double, and her attack speed will increase by 50%, greatly increasing Maexxna's overall damage output on the Main Tank.
For this fight, only one tank is needed, so the offtank can DPS or you can pick up another DPS class.
Raid: 20 seconds into the fight, and every 40 seconds thereafter, you may be afflicted by Web Wrap. Once your teammates free you, bandage if you are very low on HP, and return to the fight as quickly as possible.
DPS: DPS Maexxna. 20 seconds in, and every 40 seconds thereafter, Maexxna will Web Wrap someone against the wall. Ranged DPS should kill the cocoon immediately, then return to DPS'ing Maexxna. Melee usually won't need to address the cocoons, but if the raid is melee-heavy or the Ranged DPS are having trouble killing cocoons fast enough, you may need to assist them.
30 seconds into the fight, and every 40 seconds thereafter, Maexxna will summon Spiderlings. AOE them as quickly as possible, and remember that in 10 seconds, the entire raid will take damage from Web Spray.
Continue damaging Maexxna until she reaches 35% health. Stop your damage until the next Web Spray. As soon as Web Spray is used, blow your cooldowns and finish the last 35% as quickly as possible.
Mage: Just before Maexxna summons Spiderlings, move up to her butt. Frost Nova them as soon as they appear, then use AOE to kill them.
Healers: Web Wrapped players will usually be OK if they're given a few HoTs shortly after being cocooned.
Every 40 seconds, the raid is going to take a lot of damage. First Spiderlings will spawn and start hitting your AOE'ers; then Web Spray will hit everyone in the raid for several thousand damage. Make sure everyone stays above about 4,000 HP during this time.
Finally, the tank will spike severely once Maexxna Frenzies at 33%, especially if another Web Spray occurs. Precast your heals and don't be afraid to blow cooldowns at this stage.